This series wouldn’t have
been complete without a look at virtual worlds and massive multiplayer online
games (MMOGs). No longer a figment of
futuristic science fiction, they have become reality today with over 40 3-d
environments available for nearly every lifestyle and age demographic
imaginable. According to KZERO, there
are roughly 579 million registered accounts within virtual world and MMOG
environments, with a large concentration of these users in the under 18 age demographic. These channels have come a long way since the
initial explosion of Second Life and according to my guest, Reuben Steiger of
Millions of Us, we can expect to see social networks like Twitter follow a
similar pattern of adoption and growth.